Desert Scream NPC
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Wikiadmin (토론 | 기여)님의 2025년 9월 29일 (월) 07:55 판 (새 문서: ====Desert Scream Guard Tekki==== '''1. Overview''' <div style="display: flex; gap: 2em;"> <div style="flex: 1;"> {| class="wikitable" style="width:100%; text-align:center;" ! colspan="2" |Tekki |- |Title|| style="text-align:left;" | |- |Gender|| style="text-align:left;" |Male |- |Race|| style="text-align:left;" |Human |- |Affiliation|| style="text-align:left;" |Desert Scream Guard |- |Occupation|| style="text-align:left;" |Guard |- |Location|| style="text-align:left;" |Desert S...)
Desert Scream Guard Tekki
1. Overview
Tekki | |
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Title | |
Gender | Male |
Race | Human |
Affiliation | Desert Scream Guard |
Occupation | Guard |
Location | Desert Scream |
Age | 23 |
Personality | Cunning |
2. Background Story
Before becoming a guard, Tekki never imagined the job would be so dull. The repetitive duties of city patrol and guarding his assigned area bore him to death. Tekki often dreams of shirking his responsibilities to go somewhere fun instead.
3. Role in In-Game Quests
Desert Scream
After completing the rank-up test, Tekki approaches you first, saying he’s looking for the most promising trainee and asks for a volunteer. He explains that the sudden increase in Red Garlies near the Colony is causing serious harm to residents and asks you to eliminate them. After you do, he’s impressed and asks to stay friends and help each other in the future.
Phenomenon Anomaly
While you’re promoted to Special Trainee, Tekki informs you that Nevareth was on the brink of war. A conflict erupted between Judin and Medinak, and monsters attacked a merchant caravan. He suggests asking Dunhike for details.
First Encounter
When you ask about Skaild’s whereabouts, Tekki admits he recently met him. Misunderstanding your intent, Tekki assumes rumors have spread and promises to invite you to the next meeting—though he claims he’s not close to Skaild and lies, saying Guard Marcus might know more.
General Quests
- Tekki asks you to hunt Desert Hounds on behalf of the guards. These beasts have been attacking residents, travelers, and merchants, but Desert Scream’s chronic manpower shortage makes extermination impossible. After you succeed, Tekki praises your skills.
- Archaeological team leader Bain discovers a minefield inside ruins and requests help from the Desert Scream Guard. Short on manpower, Tekki asks you to clear the mines instead.
- Out of boredom, Tekki forms a hobby club with fellow guards. To join, you must pass a test: hunt Illusion Minotaurus and Crusek Faello in Illusion Castle Underworld. The club turns out to be a stuffed rabbit collectors’ club—quite an odd taste.
- When caught knowing that Illusion Stone Fragments from Illusion Castle Underworld sell for high prices, Tekki suspiciously shifts the topic to Warehouse Guard Fisher.
- Tekki boasts of being Nevareth’s best guard, claiming he won a monster-hunting contest in Mutant Forest. But when you return after slaying Mushd and Baiant, he pretends ignorance.
- Lamenting the worsening world, Tekki says he doesn’t know who to trust anymore—but believes anyone who can slay the legendary Furious Ghoul is trustworthy. When you return after defeating it in the Undead Ground, Tekki is stunned and bows, saying you might be the warrior destined to save Nevareth.
Desert Scream Guard Dplus
1. Overview
Dplus | |
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Title | |
Gender | Male |
Race | Human |
Affiliation | Desert Scream Guard |
Occupation | Guard |
Location | Desert Scream |
Age | 27 |
Personality | Playful yet skeptical |
2. Background Story
Dplus finds his guard duties in Desert Scream monotonous. To cope with the boredom, he developed a mischievous streak. However, he’s not all fun and games—he can be serious when needed and doesn’t believe rumors without seeing proof for himself.
3. Role in In-Game Quests
Mechanical Monster Weapon
Dplus teases you for being the center of attention among officers and instructors in every colony. But when you tell him about Miles’s missing brother, he quickly turns serious and suggests checking with Henderson in Green Despair for clues.
After the attempted sage kidnapping, while investigating suspicious circumstances, Dplus asks about Miles’s gloomy demeanor. You reveal that the drawing you found belonged to Miles’s deceased brother.
General Quests
Dplus doubts the rumors of your special treatment and insists on proof. He challenges you to defeat Armaku. When you succeed, he acknowledges your strength and apologizes.
Desert Scream Guard Marcus
1. Overview
Marcus | |
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Title | |
Gender | Male |
Race | Human |
Affiliation | Desert Scream Guard |
Occupation | Guard |
Location | Desert Scream |
Age | 23 |
Personality | Ordinary |
2. Background Story
Marcus was childhood friends with Tekki and Skaild, sharing many fun times together, but eventually took a different path from Skaild. Now, Marcus is deeply concerned about maintaining order in Desert Scream.
3. Role in In-Game Quests
Phenomenon Anomaly
You first meet Marcus when dealing with the issue of rampaging desert monsters. He excitedly mentions that you’ve caught the attention of the Colony officers and instructors. Marcus explains that monsters have been unusually aggressive lately, even attacking people, and assigns you to clear the Red Garlie lair.
First Encounter
Marcus hesitates to share information, saying Skaild warned him not to tell anyone, but admits he’s worried about Skaild’s safety. He insists Skaild isn’t a bad guy and even jokes about bossing him around in the past. Marcus reveals that he, Tekki, and Skaild once built a secret hideout together—but now it’s overrun with monsters. You fight through the lair and finally find Skaild.
General Quests
- Marcus asks for your help with Colony security. Recently, Alkionis and Architerix have been wreaking havoc, threatening to collapse law and order in Desert Scream. Marcus fears the increasingly violent monsters might know something humans don’t.
- He also requests your help in obtaining the legendary Shade’s Sword, a weapon famed for its durability, light weight, and ability to adjust destructive power according to its wielder’s will. Marcus has long dreamed of owning it and asks you to retrieve it.
Desert Scream Guard Cito
1. Overview
Cito | |
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Title | |
Gender | Male |
Race | Human |
Affiliation | Desert Scream Guard |
Occupation | Guard |
Location | Desert Scream |
Age | 23 |
Personality | Honest, but terrified of insects |
2. Background Story
Like many children, Cito dreamed of shining swords and armor, aspiring to become a soldier or mercenary. He proudly achieved his goal by becoming a guard in Desert Scream. However, he soon faced his greatest nightmare: his assigned patrol area was infested with bugs. Unable to quit without risking dismissal, Cito struggles to cope with his fear.
3. Role in In-Game Quests
General Quests
Cito has always hated and feared insects, especially the Huge Beetles that roam the desert. His fear is so severe that Huge Beetles remain unchecked in his patrol zone. He begs you to eliminate them and pleads not to tell anyone about his phobia, fearing he might lose his job.
Magic Merchant Sullivan
1. Overview
Sullivan | |
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Title | |
Gender | Female |
Race | Human |
Affiliation | Desert Scream |
Occupation | Magic Merchant |
Location | Desert Scream |
Age | 30 |
Personality | Proud, often perceived as arrogant |
2. Background Story
Sullivan became fascinated with core technology within magic and pursued a career as a magic merchant to study it further. Her dedication made her the leading magic merchant in Desert Scream. Despite her success, she maintains strict self-discipline, constantly studying new core technologies and managing her weight. However, her pride is immense—so much so that she once asked someone to slap Carter for bruising her ego. She also never forgets Keller’s birthday after suffering a prank for forgetting it once.
3. Role in In-Game Quests
Desert Scream
You first meet Sullivan when joining the Special Combat Colony as a trainee. She teaches you about item attribute enhancement and core upgrades.
Phenomenon Anomaly
Sullivan knows rumors about a dark sorcerer in the desert but nothing more. She suggests asking Armor Merchant Dion.
Prologue
Recommended by Beradrix, you meet Sullivan, but she recalls little about Sirius and instead suggests speaking with Cox.
General Quests
- Sullivan, usually reluctant to ask for favors, requests your help sending cactus fruit to Keller for her birthday, fearing a repeat of a past mishap.
- Curious about the legendary Invisibility Cloak, Sullivan wants to craft one using ghost and force magic. She asks you to gather the necessary materials.
- Complaining about the desert heat, Sullivan jokes it aids her diet but insists she needs one more thing: the heart of a Flame Zombie Slayer from the Tower of the Dead B2F, claiming it helps with weight loss. Though disgusted, she forces herself to consume it.
- Outraged after being rejected by Harbor Manager Carter, Sullivan asks you to slap him. Carter grumbles about meeting the wrong woman.
- After reading about a cup containing an eternal flame, Sullivan asks you to bring her a Flame Seed.
- She inquires about core technology that removes monster power sealed in artifacts, explaining it applies to new monsters like Tyrant in Forgotten Temple B2F. She asks you to retrieve Tyrant’s sealed ring so she can unseal it.
- Sullivan asks you to defeat Druga, promising a stolen item as a reward. The item turns out to be an official notice from the Allied Nations offering rewards for difficult missions.
- She shares rumors about a temple from the Honorable Age discovered in Forgotten Ruin, once an academy for powerful psychics before being destroyed during the Great Catastrophe. The temple, now called Forgotten Temple, is shrouded in mystery and danger. Sullivan explains the issuance of Master Cards for entry but refuses to go herself, passing the task to you.
- Later, she reveals the discovery of Forgotten Temple B2F, a deeper level filled with insects and mutant monsters, likely linked to twisted experiments by the temple’s founder. Again, she hands you the Master Card, insisting magic merchants don’t need to go themselves.
Weapon Merchant Mechias
1. Overview
Mechias | |
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Title | |
Gender | Male |
Race | Human |
Affiliation | Desert Scream |
Occupation | Weapon Merchant |
Location | Desert Scream |
Age | 36 |
Personality | Polite but highly competitive |
2. Background Story
Mechias is well-known for his sharp looks, neatly groomed beard, and courteous demeanor. He takes great pride in crafting exceptional weapons and believes that only the finest warriors should wield his creations. To maintain his reputation, Mechias constantly develops new forging techniques and strives to stay ahead of his competitors.
3. Role in In-Game Quests
Region
You first meet Mechias after joining the Special Combat Colony as a trainee.
Strange Traveler Skaild
Skaild boasts of his noble lineage, claiming to be from the prestigious Miz family, and dares you to confirm with Mechias. Mechias recognizes the Miz family heirloom Skaild carries but reluctantly clarifies the truth: Skaild was once a candidate for succession but ran away from home. The family likely didn’t care due to his troublesome nature—except that he stole the heirloom, prompting them to pursue him.
General Quests
- Rumors of impending war in Desert Scream spark fierce competition among weapon merchants. To stay ahead, Mechias asks you to bring him enhancement materials, specifically the blade of a Mummy Blader. With your help, he avoids falling behind his rivals.
- Mechias is close friends with Yuan and wants to gift him a weapon. He asks you to collect Rug Queen’s stinger as a key material.
- Emphasizing the importance of weapon condition for Bladers, Mechias notes the rising popularity of Ghost Blader swords for their lightness, durability, and strength. If you encounter a Ghost Blader in the Undead Ground, he asks you to retrieve its sword. When you return, he remarks that with a little refinement, it will be ready for the market.
Armor Merchant Dion
1. Overview
Dion | |
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Title | |
Gender | Female |
Race | Human |
Affiliation | Desert Scream |
Occupation | Armor Merchant |
Location | Desert Scream |
Age | 50 |
Personality | Kind and attentive |
2. Background Story
Dion is highly skilled in crafting leather armor, particularly the Martial Set. She is meticulous about materials and design, always keeping up with fashion trends in armor. In the past, Dion was close friends with Agris, and though they now live far apart, they still miss each other dearly.
3. Role in In-Game Quests
Region
You first meet Dion after joining the Special Combat Colony as a trainee. Later, she asks you to collect Desert Fox hides after a hunter suddenly switched suppliers.
Phenomenon Anomaly
Dion knows that someone disappeared with a dark sorcerer but little else. However, she does know about the missing person’s sibling and introduces you to the Ailen siblings.
In Search of the Land of Death
Recommended by Ailen, you visit Dion, who provides information about the Phantasmal Clan’s habitat in the Engriff Mountains and Lake in Dusk on the Huan Continent.
General Quests
- Armor trends change with time, especially in material and design. Dion asks what weapon you use and mentions that armor made from Entra Rug shells is currently popular. She asks you to collect these shells, allowing her to resume business she nearly abandoned.
- Dion shares how Port Lux was built on Exilian Island, a place of breathtaking beauty but extreme danger. She asks you to deliver a sand painting to Agris in Port Lux, a memento of their shared past. If you can’t go, she suggests leaving it with Harbor Manager Carter in Green Despair. When Agris receives the painting, he recalls making it with Dion long ago.
Officer Dunhike
1. Overview
Dunhike | |
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Title | |
Gender | Male |
Race | Human |
Affiliation | Tower of Sages |
Occupation | Colony Officer |
Location | Desert Scream |
Age | 62 |
Personality | Dignified |
2. Background Story
Dunhike serves at the Desert Scream Colony in Judin, Huan Continent. He helps new recruits adapt to Nevareth, relaying news from the Tower of Sages and external sources.
3. Role in In-Game Quests
Desert Scream
You first meet Dunhike when joining the Special Combat Colony as a trainee. He teaches you how to read maps, introduces the town, provides potions and settlement funds, and assigns an instructor for training. He also assists with your rank-up process. After completing the Warrior’s Oath, he introduces the Collection system and gives you a weapon.
Phenomenon Anomaly
Dunhike asks you to retrieve a Giant Snake sample to confirm whether it matches the one that attacked a merchant caravan. Unable to distinguish it visually, he sends it for expert analysis, which reveals possible involvement of sorcerers. He suspects a major conspiracy, concluding that the Mage Guild may be provoking or manipulating monster clans, though no countermeasures are decided yet.
Prologue
When Sage Beradrix visits Desert Scream leading an archaeological team, Dunhike recommends you as a trainee.
The King Has Vanished
Dunhike informs you that Beradrix has summoned you again.
The King-Slaying Mission
When you deliver Beradrix’s coffin, Dunhike refuses to believe the sage is dead. With strange phenomena, the collapse of the Tower of Sages, and looming war, he fears Beradrix’s death will plunge people into despair. He then directs you to Cox for urgent news.
Excavating the Source of the Great Catastrophe
At Mystic Blade’s request, you meet Dunhike, who worries about your condition and updates you on the continent’s tense situation. He advises you to speak with Officer Shooterbuck in Green Despair.
Strange Traveler Skaild
When asked if Griffons are natural monuments, Dunhike laughs, saying the concept doesn’t exist and there’s no reason to protect monsters.
General Quests
- Dunhike reports that Felcost and his Ghost Legion are causing havoc, and anyone who encounters Felcost dies. He offers you the honor of defeating him.
- Concerned about growing unrest, Dunhike asks you to post calming messages outside the village to stabilize public morale.
- He warns about Forgotten Ruin, a mysterious site filled with ancient relics and deadly monsters. Despite his warnings, people keep venturing there. Dunhike believes planting Incense Roots near Black Grass will neutralize the monsters’ energy and asks you to try, though past attempts have failed.
Instructor Get
1. Overview
Get | |
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Title | |
Gender | Male |
Race | Human |
Affiliation | Tower of Sages |
Occupation | Colony Instructor |
Location | Desert Scream |
Age | 41 |
Personality | Upright and strict |
2. Background Story
Desert Scream is a harsh desert where survival is a constant struggle. This reality significantly impacts the accident rate and survival chances of trainees stationed there. Upon his assignment, Get quickly realized that improving survival rates required prioritizing physical conditioning above all else. As a result, he relentlessly pushes every warrior he meets to train harder. However, he secretly dislikes how the sun has tanned his skin dark.
3. Role in In-Game Quests
Desert Scream
You first meet Get when joining the Special Combat Colony as a trainee. He teaches combat techniques, skill usage, and how to operate warp gates. After visiting other colonies and returning, he gives you a certificate of completion. Impressed by your efforts to help townsfolk, he later recommends you as a Special Trainee.
General Quests
- Get warns you not to delay training and tests your skills by asking you to hunt Black Snakes, a mutated species of Giant Snake. After you succeed, he praises your dedication.
- He tasks you with eliminating Bugrail, the leader of the Bugmander tribe, which has been terrorizing the outskirts of Desert Scream. Previous attempts by other warriors have all failed.
- Concerned about a mutant Akiterix called Komoakite, Get fears it might teach others to fly, upsetting the delicate balance between humans and monsters that has lasted for over a millennium. He suspects someone is manipulating monsters from behind the scenes.
- Travelers are being attacked by Entra Rug packs, and a dangerous variant named Entros has appeared. Its acidic spray is lethal, so Get asks you to eliminate it.
- He challenges you to defeat Orc Legion leaders Orcondo and Spiroc, followed by the second legion’s leaders, Violcondo and Hupier.
- Get assigns you to hunt Gluto, the guardian of the Altar of Siena entrance. Once an ordinary boy, Gluto was kidnapped by Siena, imprisoned in darkness, and transformed into a monster through starvation and corruption.
- Explains the mercenary contract system, which redeems fallen warriors while eliminating monsters. The task: defeat a notorious fallen warrior in Volcanic Citadel.
- Introduces the concept of four additional Aura Modes beyond Earth Aura.
General Merchant Ailen Siblings
1. Overview
Ailen Siblings | |
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Title | |
Gender | Female & Male |
Race | Human |
Affiliation | Desert Scream |
Occupation | General Merchants |
Location | Desert Scream |
Age | 17 & 10 |
Personality | Kind but practical |
2. Background Story
Losing one’s home or parents to monster attacks is a common tragedy in Nevareth, and the Ailen siblings were no exception. Fortunately, they had protectors: Sirius and Beradrix helped them settle in Desert Scream and cared for them. Thanks to this support, the siblings grew up compassionate rather than bitter. Though they’ve lost contact with Sirius, they still feel a strong bond with him and even plan special meals when Beradrix visits. Ailen, however, is also practical and shrewd in business, willing to take bold steps when necessary.
3. Role in In-Game Quests
Phenomenon Anomaly
They recall seeing a woman searching for her brother, taken by a dark sorcerer, and mention rumors that sorcerers seek something sealed in ancient ruins—calling such talk nonsense.
Prologue
The siblings share that Sirius cared for them before going into hiding, leaving only a farewell letter and a means of contact.
In Search of the Land of Death
At Sirius’s request, you ask the siblings about the Phantasmal Clan. Ailen explains that monsters roaming the continent are usually escapees or exiles from their clans and suggests asking Dion for more details.
Discovery of Research
After hearing from Solme, you learn from Ailen that scavenging scrap from Forgotten Ruin has become the main income for orphans—a dangerous necessity caused by war. She asks you to eliminate Fire Beetles in Forgotten Ruin to make it safer for the children.
Suspicious Sage
At Shooterbuck’s request, you question Ailen, who reluctantly gives you a cursed stone that blinds warriors who touch it, pleading for your discretion as survival leaves her no choice.
General Quests
- Unlike other merchants, the siblings run their shop on the outskirts of town. Knowing you travel widely, Ailen asks you to deliver a heat pouch to Dayton in Bloody Ice, where such items sell well. Dayton praises Ailen’s business sense.
- When Beradrix visits, the siblings are delighted and want to serve him oxtail soup, worrying about his health. They ask you to fetch Bugmander tails for the dish.
- They also ask you to deliver heated sand pouches to Dayton, who gratefully accepts them.
- Curious, they ask if you know Showarai, a famous explorer who charted much of Nevareth but has since vanished. Last seen near Desert Scream, his disappearance remains a mystery. The siblings share a journal found in a facility where Showarai once stayed.
Warehouse Guard Cox
1. Overview
Cox | |
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Title | |
Gender | Male |
Race | Human |
Affiliation | Nevareth Port Express |
Occupation | Warehouse Manager |
Location | Desert Scream |
Age | 30 |
Personality | Quirky and carefree |
2. Background Story
Cox works for Nevareth Port Express. He once dreamed of becoming a swordsman but realized that working for Port Express was even cooler. Still, he hasn’t given up on his dream entirely and carries a sword on his back. To soothe his lingering ambitions, he often assigns tasks to other warriors.
3. Role in In-Game Quests
Desert Scream
You first meet Cox when joining the Special Combat Colony as a trainee.
Prologue
Recommended by Sullivan, you meet Cox, but even he doesn’t know Sirius’s whereabouts. However, he reveals that he secretly sent a message to the Ailen siblings via Port Express.
The King-Slaying Mission
After hearing from Dunhike, you find Cox dozing off. Despite the grim situation, he remains calm, saying what will happen will happen. He delivers a message from Sirius: Yuan has gone to confront the Demon King with only half of the king-slaying weapon, which is insufficient. You must retrieve the other half from the Bone Grave in the Undead Ground. Cox also gives you a special device.
Strange Traveler Skaild
Cox calls you over to deliver a message from Skaild, reading it aloud with embarrassment and asking if he mimicked the tone well. He continues to relay Skaild’s messages whenever summoned.
Signs of War
Cox worries about troubling news from the Nevareth Port Service: war has erupted between Judin and Medinak, and investigations are stalled. Mercenary groups, fearing unemployment, are fueling the conflict. Meanwhile, monsters are rampaging, even invading Desert Scream. Forgotten Ruin is plagued by Giant Scorpions, and Cox asks you to eliminate them. Despite the looming Demon King threat, Cox laments humanity’s obsession with territorial disputes but admits survival takes precedence over legendary catastrophes.
Suspicious Sage
When asked about Skaild’s whereabouts, Cox insists he couldn’t have gone missing and directs you to Skaild’s house.
First Encounter
Cox dismisses Skaild’s disappearance as nothing serious. After hearing Yert’s explanation, he informs you about Illusion Castle Underworld, doubting Skaild had the courage to go there. When you report not finding Skaild, Cox teases you for being a coward.
Mechanical Monster Weapon
Again, Cox calls you to deliver Skaild’s messages whenever needed.
Skaild in Love
Cox relays another message from Skaild and naively believes Skaild’s claims of defeating Genie and even conquering the Altar of Siena, dismissing rumors to the contrary as jealousy.
Prelude to True Battle
When you express a desire to meet Skaild, Cox is surprised but explains how to arrange a meeting.
General Quests
Cox complains that Clay Gargoyles have turned the oasis into a muddy mess, causing a water shortage and nearly sparking riots. Their wingbeats also deprive him of sleep. After you eliminate them, Cox hopes they’ll stop polluting the oasis and dreams of a monster-free world.